I would recommend baking in Painter so that you are using the same tangent basis while you work in Painter. This way, different triangulation methods don't affect it as well. Also, with Painter, you should triangulate the mesh before baking. However, Painter is using a different tangent basis. The baker and viewport are "synced" which is to say the baker and viewport renderer use the same tangent basis. This explains why baking in modo and viewing in modo's viewport doesn't show seams. If the basis in the renderer don't match, you will get seams. Each baker and renderer uses a different basis through which to bake the normals. It sounds like you are having an issue with seams due to differences in tangent basis. The info he posted is the place to start. As Gregg mentioned above, there can be several reasons for seams appearing in the bake.
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